Introducing Reflex
Remember why you became an animator?
It wasn’t so you could spend your days wrestling with clunky, bloated software.
Introducing Reflex
It wasn’t so you could spend your days wrestling with clunky, bloated software.
Reflex is a fresh, new alternative made by and for animation geeks. It’s clean, fast, intuitive—and works into your existing pipeline.
Want to try?
Early Beta Tester
The only animation tool optimized for the convergence of gaming and movies.
We’ve removed the noisy, complex controls that get in your way, replacing them with:
Reflex gets out of your way and lets you create.
Reflex is not a Swiss Army Knife. It’s a specialized tool for crafting just the right layout and staging, maybe pulling in some drawings or motion capture, and getting just the right performance from your characters.
For all the other steps, Reflex has best-in-class support for USD, Alembic and FBX, as well as live integration into Unreal Engine, with other tools coming.
Accelerate your pipelines without compromising on character quality or performance subtlety.
Create feature film quality characters with real-time speed, scale and efficiency.
Enough already.
If you just want a fast, fun, simple, friendly, ‘where-has-this-been-all-my-life’ 2D animation tool, you want Lune.
Small print
Reflex was made by Mark Oftedal, Dan Herman and the amazing team at DigitalFish—escapees from the big animation studios, with front-line roles in some of the biggest hits in animation history. Like that one. Yes, and that one.
We’ve been there, designed the characters, re-engineered the pipelines, built the tools, created the processes and got the t-shirt. Now we’re here to change the world of animation, making things better for animators everywhere—and the talented, creative movie and gaming studios that employ them.
Want to see what we can do for you?